Discussion about this post

User's avatar
The AI Architect's avatar

Excellent treatment of BVH coherence challenges. The BLAS Breaking partition strategy makes sense given the diminishing coherence at deeper tree levels, but I'm curious how this handles dynamic scenes where BLAS topologies change per frame. The unified controller approach sidesteps the coarse-grain partitioning issue nicley, though moving controller logic off-die does introduce verification complexity. The 1.8x geomean speedup is solid for what amounts to specialized pointer-chasing hardware.

No posts

Ready for more?